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> 2011

Software

Software Sprites With a Tile Based Display

takashi
August 17, 2011
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Earlier today, I was talking about the Sega Mega Drive and how it sometimes used software sprites (but mostly its predecessor, the Sega Master System). This made me think of the technique for a while and how I haven’t seen it detailed in any length for a while. It was not that…

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Hardware

VT1682 Schematic Symbols

takashi
August 11, 2011
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I took a quick break to map the pinout of the VT1682 CPU unto a library for my favorite schematic editor. I use an old version of bSch i translated into English a couple of years ago. It runs fine, even on Windows 7, but the tools that convert the…

VT1682 bSch Schematics Read more
Hardware

NJ Pocket initial signal analysis

takashi
July 22, 2011
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To add to my previous post, I ran my oscilloscope over the pins on the small board. It exposes 44 pins, and one would expect to see 16 data pins, and the full 21 addressing space. So a quick look revealed 23 pins with a waveform like this: That seem…

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Hardware

Exploring the NJ Pocket

takashi
July 22, 2011
1 Comment

To start this blog, I want to focus on a piece of hardware that has caught a bit of interest recently. It is the NJ-250A “NJ Pocket”, a very cheap (under $20) console that can be obtained from several internet retailers:The machine itself is manufactured by Shenzen Nanjing technologies. While…

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Recent Posts

  • Reverse Engineering the Past : Copy Protection in School Fighter
  • ROM Dumping in progress…
  • First successful code build.
  • NJ Pocket memory reverse engineering.
  • Software Sprites With a Tile Based Display
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